DISQUS

Quiet Babylon: Swamped

  • Bruce · 1 year ago
    *snort*

    Yep, that's pretty bang-on. I remember running my invisible-ink revealing sharpie over the clues in the Space Quest (I) hint book more than a few times after nearly putting my fist through my Apple IIe's monitor in exasperation. Frackin' spider droid...
  • Tim Maly · 1 year ago
    Even Grim Fandango (one of my favourite adventure games) had a sequence where you had to drive a forklift through a slot in an elevator to jam it. There were two plainly visible slots on screen so I spent 17 tries trying to get it through what was the closest one, I then gave up on that and tried dozens of other things, none of which worked. Finally consulted the walkthrough and discovered: Oh, it's the stupid OTHER slot you need to drive it in to.
  • Alice · 1 year ago
    Are adventure games dead? I am so enjoying Legend of Zelda: Phantom Hourglass on my DS!!
  • Alice · 1 year ago
    Ok, having read the article now, I can definitely concede that the writer has a point.

    In fact I'm nearly done the Zelda game now, and I haven't resorted to checking online walkthroughs even once, and I've been actively noticing how well-designed the puzzles are. Like, I'll be stuck for a while and then I'll think of something that I could try that actually makes intuitive sense, and it'll work, and I'll be all "Yay!"

    The contrast with the adventure games of my past is sharp, in this way.
  • Tim Maly · 1 year ago
    So sharp.