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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Quiet Babylon - Latest Comments in Swamped</title><link>http://quietbabylon.disqus.com/</link><description>Cyborgs, architects, and our weird broken future.</description><atom:link href="http://quietbabylon.disqus.com/swamped/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 19 Jun 2008 17:47:05 -0000</lastBuildDate><item><title>Re: Swamped</title><link>http://quietbabylon.com/2008/swamped/#comment-4140888</link><description>So sharp.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim Maly</dc:creator><pubDate>Thu, 19 Jun 2008 17:47:05 -0000</pubDate></item><item><title>Re: Swamped</title><link>http://quietbabylon.com/2008/swamped/#comment-4140889</link><description>Ok, having read the article now, I can definitely concede that the writer has a point.
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&lt;br&gt;In fact I'm nearly done the Zelda game now, and I haven't resorted to checking online walkthroughs even once, and I've been actively noticing how well-designed the puzzles are.  Like, I'll be stuck for a while and then I'll think of something that I could try that actually makes intuitive sense, and it'll work, and I'll be all "Yay!"
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&lt;br&gt;The contrast with the adventure games of my past is sharp, in this way.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alice</dc:creator><pubDate>Thu, 19 Jun 2008 15:01:05 -0000</pubDate></item><item><title>Re: Swamped</title><link>http://quietbabylon.com/2008/swamped/#comment-4140891</link><description>Are adventure games dead?  I am so enjoying Legend of Zelda: Phantom Hourglass on my DS!!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alice</dc:creator><pubDate>Thu, 19 Jun 2008 10:48:12 -0000</pubDate></item><item><title>Re: Swamped</title><link>http://quietbabylon.com/2008/swamped/#comment-4140890</link><description>Even &lt;em&gt;Grim Fandango&lt;/em&gt; (one of my favourite adventure games) had a sequence where you had to drive a forklift through a slot in an elevator to jam it. There were two plainly visible slots on screen so I spent 17 tries trying to get it through what was the closest one, I then gave up on that and tried dozens of other things, none of which worked. Finally consulted the walkthrough and discovered: Oh, it's the stupid OTHER slot you need to drive it in to.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim Maly</dc:creator><pubDate>Thu, 19 Jun 2008 09:35:12 -0000</pubDate></item><item><title>Re: Swamped</title><link>http://quietbabylon.com/2008/swamped/#comment-4140892</link><description>*snort*
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&lt;br&gt;Yep, that's pretty bang-on.  I remember running my invisible-ink revealing sharpie over the clues in the Space Quest (I) hint book more than a few times after nearly putting my fist through my Apple IIe's monitor in exasperation.  Frackin' spider droid...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bruce</dc:creator><pubDate>Thu, 19 Jun 2008 01:56:59 -0000</pubDate></item></channel></rss>
